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Tag: risk behavior

Women in Business 2022 – Lynn E. Fiellin

Article Excerpt: Lynn Fiellin’s community-based program, the play2PREVENT Lab at Yale, focuses on building and testing videogame interventions targeting the most critical health outcomes impacting teens including mental health, addiction and sexual health. She has built sustained relationships with stakeholders, bridging an important gap in providing evidence-based youth health interventions. She has carried these accomplishments with her to her company Playbl with the goal of getting these videogames into the hands of as many kids as possible.

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Article Source: New Haven Biz


Science Update: Digital Tool to Increase Youth HIV Testing Shows Promise in NIH-Funded Study

Article Excerpt: Youth aged 13 to 24 years who were offered HIV testing by a digital health tool on a tablet computer were as likely to accept as those who were offered testing face-to-face, according to a study funded by the National Institutes of Health. However, among study participants aged 19 and younger who previously declined HIV testing, those who used the digital tool were 1.7 times more likely to agree to an HIV test, compared to those who received a face-to-face offer. Findings from the study, which was conducted in a New York City hospital emergency department, appear in Cureus. The Mobile Augmented Screening tool, or MAS, was developed and evaluated with funding from NIH’s Eunice Kennedy Shriver National Institute of Child Health and Human Development. Ian David Aronson, Ph.D., of Digital Health Empowerment and New York University, led the work.

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Article Source: NICHD


What Euphoria Gets Right—and Wrong—About Teen Drug Use and Addiction

Article Excerpt: The show (Euphoria) has sparked controversy over how it portrays teen drug use. In January, D.A.R.E.—the Drug Abuse Resistance Education program—criticized the show for “glorify[ing]” high school drug use and making it seem “common and widespread in today’s world.” But drug use is not uncommon among high school students today. In the U.S., about 1.6 million kids ages 12 to 17—6.3% of the adolescent population—had substance use disorder in 2020, according to the Substance Abuse and Mental Health Services Administration (SAMHSA). “That’s a huge problem,” says Dr. Lynn Fiellin, professor of medicine at the Yale School of Medicine and Child Study Center, who is trained in addiction medicine and behavioral health (and who is a fan of the show). The problem seems to be growing, too; in 2020, millions more kids tried drugs for the first time. “Euphoria depicts exactly what is going on,” she says.

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Article Source: Time


Smartphone Apps Could Help Reduce Alcohol Consumption Among College-Age Drinkers

Article Excerpt: Smartphone apps to track blood alcohol abound, but until now had little evidence to show they help manage drinking in young adults. A new University of Florida study shows that heavy drinkers age 21-25 who weren’t trying to cut back on alcohol reduced their drinking by four and a half drinks per week while using the apps -; nearly one drink less on each day they imbibed… In the study, published in the journal Psychology of Addictive Behaviors, participants tested three smartphone-based interventions: a Bluetooth breathalyzer paired with an app to measure blood alcohol, an app that estimates blood alcohol based on input from the user, or, in the control condition, sent a text to themselves each time they had a drink.

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Article Source: News Medical Life Sciences


How to Talk to Teens About Edibles

Article Excerpt: Many teens already underestimate the risks associated with marijuana… With regard to edibles in particular, one study found that the likelihood that teens will try them rises the longer cannabis has been legal in a community, and with the number of dispensaries in the area. Dr. Jacob Borodovsky, the study’s lead author and an epidemiologist at Dartmouth’s Center for Technology and Behavioral Health, said the marketing worries him. If you live in a state where pot is legal, you’re likely to see roadside billboards featuring images of pot leaves and catchy slogans like “Think Higher.” “It’s one thing to legalize marijuana, and another thing to post it all over social media and billboards,” he said.

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Article Source: The New York Times


This Point-and-Click Game Helps Reduce the Stigma of Addiction

Article Excerpt: Dr. Lynn Fiellin of Yale Medical School and LX News host Tabitha Lipkin talk about reducing the stigma of addiction using a video game. Fiellin helped develop PlaySmart, a point-and-click game catered to older teens that simulates life choices around opioid use.

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Article Source: NBC LX Podcasts


Scientists Used AI to Link Cryptomarkets with Substance Abusers on Reddit and Twitter

Article Excerpt: An international team of researchers recently developed an AI system that pieces together bits of information from dark web cryptomarkets, Twitter, and Reddit in order to better understand substance abusers… The relationship between mental health and substance abuse is well-studied in clinical environments, but how users discuss and interact with one another in the real world remains beyond the realm of most scientific studies.

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Article Source: The Next Web


Lynn Fiellin and Ty Sells Play2 Prevent for Teens

Article Excerpt: The play2PREVENT Lab builds on the evolving and expanding area of “serious games,” a field defined as video games intended for use beyond just entertainment, such as in the fields of health, well-being, education, and social intelligence. We use principles of character education and components of social emotional learning to develop innovative targeted digital interventions to impact a range of health outcomes in youth and young adults.

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Article Source: The Visible Voices Podcast – Teens, Drugs, Serious Games


How The Hell Did We Let This Happen Again, New Jersey?

Article Excerpt: We drink. We smoke. We eat fast food. “That’s the whole thing about irrational decision making,” said Bethany Raiff, an associate professor of psychology who studies behavioral economics at Rowan University. “Everybody does it. You know, we’re not rational beings as humans. We just do things that are not in our best interest all the time.”.. Some of us knew what we were doing was against the public health guidance, but we did it anyway. “Social norms absolutely play a role in people’s decision making,” Raiff said. “What you’re seeing other people doing or what you’re hearing about other people doing makes an impact.”

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