Eye on Innovation
adolescents
- User-Centered Design of a Gamified Mental Health App for Adolescents in Sub-Saharan Africa: Multicycle Usability Testing Study.
- Pre-Implementation Determinants for Digital Mental Health Integration In Chicago Pediatric Primary Care
- Treating Young Adult Cannabis Use Disorder with Text Message-Delivered Peer Network Counseling
- Digital Health Accelerator Awards $175,000 To Advance Three Winning Projects
- Can Video Games Help Prevent Addiction?
- Adolescent School-Based Mental Health Screening: A Best Practice Implementation Project
- Cost-Effectiveness Of Train-The-Trainer Versus Expert Consultation Training Models for Implementing Interpersonal Psychotherapy in College Mental Health Settings: Evidence from a National Cluster Randomized Trial
- Feasibility, usability, and acceptability of MobileCoach-Teen: A smartphone app-based preventative intervention for risky adolescent drinking behavior
- The Power of Play: How One Doctor Turned to Video Games to Prevent Health Issues