Eye on Innovation
adolescents
- This Point-and-Click Game Helps Reduce the Stigma of Addiction
- This Teenager Is Developing a Video Game That Assesses Your Mental Health
- A Yale Doctor Is Using a Video Game to Fight the Opioid Crisis
- Effectiveness of a web-based tobacco product use prevention videogame intervention on young adolescents’ beliefs and knowledge.
- Comparison of smartphone ownership, social media use, and willingness to use digital interventions between generation z and millennials in the treatment of substance use: Cross-sectional questionnaire study.
- A Year of Living Online Has Caused a Youth Mental Health Crisis. Can Tech Help Us Solve It?
- PlaySmart Completed Pilot Study, Trials / National Implementation Effort Start in Fall 2021
- Exploring how social media exposure and interactions are associated with ENDS and tobacco use in adolescents from the PATH study.
- U.S. cannabis legalization and use of vaping and edible products among youth.