Eye on Innovation
adolescents
- Pfizer, Alex Therapeutics Commercialize a Digital Therapy to Help with Smoking
- Hartford Retail Cannabis Forum Stirs Debate Over Economic Benefit, Public Health Risks
- Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents.
- Mobile Phone Access and Implications for Digital Health Interventions Among Adolescents and Young Adults in Zimbabwe: Cross-Sectional Survey.
- Engaging Children and Young People in Digital Mental Health Interventions: Systematic Review of Modes of Delivery, Facilitators, and Barriers.
- Adolescents’ and young adults’ experiences of a prototype cancer smartphone app.
- How to Talk to Teens About Edibles
- F.D.A. Authorizes E-Cigarettes to Stay on U.S. Market for the First Time
- Developing a theory-driven serious game to promote prescription opioid safety among adolescents: Mixed methods study.