Eye on Innovation
adolescents
- Effectiveness Of Preventive Gambling Interventions in Adolescents: A Systematic Review and Meta-Analysis.
- Dartmouth’s play2Prevent Lab and Nonprofit Proof Positive Collaborate to Design Mental Health Games for Autistic Youth
- School- and Family-Based Intervention Prevented Substance Use Escalation in Teens Living in Rural Communities
- Affordable Programs Prevent Youth Substance Misuse
- Real-Time Antecedents of Cannabis Use Among Young Adults: An Ecological Momentary Assessment Study.
- Delay Discounting and Symptoms of Anxiety and Depression in Adolescents Experiencing Challenges with Managing Type 1 Diabetes.
- Reflections of Foster Youth Engaging in the Co-Design of Digital Mental Health Technology: Duoethnography Study.
- User-Centered Design of a Gamified Mental Health App for Adolescents in Sub-Saharan Africa: Multicycle Usability Testing Study.
- Pre-Implementation Determinants for Digital Mental Health Integration In Chicago Pediatric Primary Care.