Article Excerpt: Adolescents who played a video game designed to explore behavioral health reported improvements in depressive symptoms and attitudes toward psychological services, according to a study published in JAMA Network Open.
Similar interventions can support youth who might not have other access to care, Caroline M. Barry, PhD, MPH, a postdoctoral research fellow at the Center for Technology and Behavioral Health, Dartmouth Geisel School of Medicine, and colleagues wrote.
“Adolescence is a critical period for preventing mental health and substance use problems, but traditional prevention programs do not always reach young people in ways that are engaging or easy to scale,” Barry told Healio.
Full Article: https://tinyurl.com/4fhzk8tz
Article Source: Healio