Eye on Innovation
games and gamification
- Mixed methods evaluation of vaping and tobacco product use prevention interventions among youth in the Florida 4-H program
- Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People’s Mental Health Treatment and Promotion
- Women in Business 2022 – Lynn E. Fiellin
- Rewarding Healthy Behaviors
- Experts Are Betting on Games to Fix Mental Health Tech Today
- A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study
- Murphy Highlights New Haven’s Playbl as “Innovator of the Month”
- Game-Based Therapies and The Attraction of Engaging Patients
- Therapeutic Digital Gaming and VR to Level-Up Treatment for Addiction