Eye on Innovation
games and gamification
- Video Games Built for Prevention Can Reduce Teen Depression
- Can a Video Game Help Teens’ Mental Health?
- Depression Screening Using Video Games
- Dartmouth Research Lab Builds Games for Autistic Students
- Persuasive Design in a Digital Mindfulness Intervention: A Randomized Trial of a Skill-Based Achievement System and Automated Peer Encouragement.
- Q&A With Lynn Fiellin—Making Healthier Choices Through the Power of Video Games
- Guided Internet-Based Intervention for the Reduction of Gambling Symptoms: A Randomized Clinical Trial.
- Meet the Newest YF Innovators Harnessing the Power of Play for Teen Wellbeing
- Dartmouth’s play2Prevent Lab and Nonprofit Proof Positive Collaborate to Design Mental Health Games for Autistic Youth