Eye on Innovation
games and gamification
- Guided Internet-Based Intervention for the Reduction of Gambling Symptoms: A Randomized Clinical Trial.
- Dartmouth’s play2Prevent Lab and Nonprofit Proof Positive Collaborate to Design Mental Health Games for Autistic Youth
- How Technology is Being Leveraged to Improve Substance Use Treatment
- Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation.
- The Top 10 Applications of Technology in Mental Healthcare – How technology Is Revolutionizing Mental Healthcare Through Digital Tools
- The Role of Technology in Mental Health – Trends and Innovations
- Digital Health Accelerator Awards $175,000 To Advance Three Winning Projects
- Can Video Games Help Prevent Addiction?
- Video Games Can Boost Your Mental Health – But There’s a Catch