Article Excerpt: …On a recent Monday morning, about a dozen students sat at tables, each with a virtual reality headset strapped onto their faces and a controller in one hand. Instead of seeing each other, Tino Pavlat and his friends interacted with people at a virtual high school and played Space Cats, a shooter minigame…Pavlat, 12, is among 300 seventh and eighth grade students in the Milford Public School District who are part of a randomized, controlled trial run by the play4REAL Lab at the Yale Center for Health and Learning Games. Researchers developed a virtual reality game on vaping prevention and are looking at how effective it may be in reducing the rising rates of e-cigarette use by teens.
Full Article: https://tinyurl.com/wq8g4s4
Article Source: Connecticut Public Radio