Article Excerpt: In the crowded sea of K-12 ed-tech tools, district leaders are often inundated with platforms that promise to transform instruction and learning. For many administrators, the challenge isn’t finding new technology, but finding tools that are backed by rigorous evidence rather than internal marketing testimonials.
At Dartmouth College’s Geisel School of Medicine, the play2PREVENT (p2P) Lab is attempting to bridge that gap with the help of a $755,000 grant from the nonprofit Proof Positive. The lab is presently in the midst of a two-year initiative to create and evaluate digital health games designed specifically for students with autism, a population widely considered to be underserved in education.
The project, titled “Level Up Happiness,” seeks to move beyond traditional interventions by focusing on emotional resilience, social confidence and positive coping strategies. According to Dr. Lynn Fiellin, a physician researcher and the creator of the lab, the goal is to give students relevant content and skills they can practice in a virtual space before applying them to real-life challenges.
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Article Source: Government Technology