Article Excerpt: The play2PREVENT Lab builds on the evolving and expanding area of “serious games,” a field defined as video games intended for use beyond just entertainment, such as in the fields of health, well-being, education, and social intelligence. We use principles of character education and components of social emotional learning to develop innovative targeted digital interventions to impact a range of health outcomes in youth and young adults.
Full Article: https://tinyurl.com/k365rvs2
Article Source: The Visible Voices Podcast – Teens, Drugs, Serious Games