Article Excerpt: Early in her career as a physician-researcher focused on improving outcomes for adults struggling with addiction and mental health issues, internist Lynn Fiellin, MD, kept hearing the same comment from her patients: “If only I knew then (as a teenager) what I know now, I’d have made different choices.”
“During that time, I also had three kids at home (between the ages of 9 and 19) and everybody was full-on engaged in video games—not only commercial games but also some great learning games,” she recalls. “I saw the power of digital games and started thinking, ‘If I could create interventions that would engage a younger population around prevention, it would be a win-win.’”
Soon after, Fiellin secured the first of many grants from the NIH and other funding organizations, allowing her to establish (in 2009) the play2PREVENT Lab—an innovative space whose expertise now spans game design, research, evaluation, and implementation to create impactful, evidence-based interventions.
Today, Fiellin, who serves as a professor with faculty appointments within the Departments of Biomedical Data Science, Medicine, and the Dartmouth Institute for Health Policy and Clinical Practice at the Geisel School of Medicine at Dartmouth, is renowned for her work in developing and testing novel video game interventions to promote health and reduce risk in youth and young adults. In the following Q & A, she talks about her research, her most recent published work, and future goals.
Full Article: https://tinyurl.com/3jhcvn7u
Article Source: Dartmouth Geisel School of Medicine News