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Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making

NOVEMBER 6, 2020

Lynn E. Fiellin, MD
Professor of Medicine and the Yale Child Study Center
Founding Director, play2PREVENT Lab at the Yale Center for Health & Learning Games
Yale University School of Medicine

Chief, Fitkin Firm
Yale-New Haven Hospital

About the Presentation: This presentation will provide an in-depth discussion of the over a decade’s worth of work by the play2PREVENT (p2P) Lab at the Yale Center for Health & Learning Games, where they work as a collaborative multi-disciplinary team to develop, evaluate, and implement videogame interventions that target a number of relevant health outcomes in adolescents. Using the constructs of social and emotional learning and character development, and with abundant input from their adolescent target audience, the p2P Lab uses the concept of “Playful Functionality” to engage teens while impacting their health and well-being.

About the Presenter: Lynn E. Fiellin, MD is a Professor of Medicine in the Section of General Internal Medicine at the Yale University School of Medicine and the Yale Child Study Center. Her research is focused in the area of HIV and substance abuse prevention and treatment. She has received funding from the Robert Wood Johnson Foundation, the Health Resources and Services Administration, NIDA, and NIAAA for her work. With the award of a five-year R01 in 2009 from the Eunice Kennedy Shriver National Institute of Child Health and Human Development, she changed her focus to developing and testing technology-based interventions for the purpose of improving outcomes in adolescents. In 2009, she founded the play2PREVENT Lab at Yale and subsequently founded and now directs the Lab and the Yale Center for Health & Learning Games. Her Lab/Center focuses on the development and evaluation of videogame interventions targeting a range of outcomes including HIV prevention, promotion of HIV/STI testing, and substance use prevention including tobacco, electronic cigarettes, vaping, and marijuana. Most recently, she was awarded a NIDA HEAL (Helping to End Addiction Long-term) UG3/UH3 grant proposing to develop, evaluate and implement a videogame intervention for opioid misuse prevention in adolescents. She and her team also forge successful collaborations and partnerships between scientists, educators, videogame designers/developers, community-based organizations and others with the goal to develop innovative targeted interventions and educational materials for risk reduction and prevention in youth and young adults.